Having a Game Plan
In TFT, if you’re trying to play for higher ranks, you have to have a game plan.
What that means is that you should:
1) Use your team planner for brainstorming your future board, whether it be in 1 round or 3 Stages.
(insert Team planner caption)
2) You should have a late game comp in mind based on your items/augments. Most times you want to narrow your choices down to 1-3 comps by 3-2 at the latest. This is because your 2nd augment generally gives you some sort of direction if your first didn’t already.
(Insert caption)
Here, I commit to ______ because I was dropped __________ after Krugs and was given the ___ augment at 3-2.
3) Limit your late game options based on what components you have. For example, if you have a Bow, Sword and chain, you generally want to think along the lines of:
- I can make a Titan’s Resolve right now and play around B.F. Sword to make Bloodthirster for a Warrior or Olaf focused comp.
- I can greed my components to get a Needlessly Large Rod off Stage 2 Carousel to make a Guinsoo’s Rageblade to play around Kalista.
There are more options with these items but these are some examples. As mentioned above, you want to hard-commit to a comp after your 2nd augment.
(Insert example Stage 1)
Here, I’m dropped ____ in Stage 1 and am leaning towards _____ because it’s one of my comfort comps and my components are good for it.
4) You can plan out ways to make your lategame board even stronger.
Sometimes, when you are in the late late stages of the game, you can drop lower cost units for 5 costs. This is an important concept because this can get you 1sts in games where you would otherwise get 3rd or lower.
For example, in the Kalista Bastion comp above, you can drop 2 of the low cost Bastions for more useful 5 costs like Xerath and Millio if you have the gold to upgrade them.
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